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Alchemist Tower Defense
About Alchemist Tower Defense
This game is in beta, you are welcome to try it but some bugs are to be expected. You get 5 gems each round. Keep one, the others will turn to rock. Use the rocks to build a maze to prolong the time the monsters spend walking and taking hits. For gold you can upgrade your chances to get better gems. And with better gems you can create "special" gems that have abilities like stun or poison. The monsters can be different: fast, mob (less HP - more headcount), boss. You can combine gems by drag-and-dropping two of the same type together. Build a long maze but cannot block their path entirely. The monsters always check if there is a path to your base before coming out of the cave, and if it is blocked, they will stay. Upcoming features: more monster types (regenerating, boss, teleporting) more special gems nicer user interface Android version maybe some bloons and monkeys ;) more scenarios (maybe some only to be included in a future premium version)
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How to Play
Launch by receiving 5 gems each round. Keep one gem; the rest will become rocks. Use these rocks to create a maze that delays the monsters' progress, giving you more time to attack them. Earn gold to improve your chances of receiving better gems. Merge two gems of the same type by moving them together to make "special" gems with powers like freeze or toxin. Monitor the monsters' varieties, which include quick, mob (low HP, high numbers), and leader. Ensure your maze is long but does not entirely block the monsters' path to your base, as they will only proceed if a path exists. Be set for future features like additional enemies and special gems.
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